

Instead, a small development team called Just Add Oil Games had handled the development of Road to Guangdong in partnership with Excalibur. Minskworks was not involved with Road to Guangdong at all. For Pryjmachuk, however, more concerning was that some players had mistakenly associated him with the new project, despite his total lack of involvement. In user reviews and on Twitter, one of the major complaints was the game had failed to live up to the standard Jalopy previously set for the genre. When Road to Guangdong released into Steam Early Access, the reaction online was negative to mixed. He says he was concerned about the development span they were offering him to work on the sequel, which he alleges was only 12 months (a short period of time when you consider the first game had taken over three years to make up to that point).

Pryjmachuk says that while he was still working on Jalopy, Excalibur approached him about the possibility of making a sequel, but he turned down the offer in order to carry out fixes and updates on the original game. "I was like, hang on, what's this? What's happened here? I watched the trailer and it really did seem to lean into the whole Jalopy thing quite hard."

"It just came up on Twitter, with 'From the publishers of Jalopy' plastered all over it," says Pryjmachuk over a phone call. Though Pryjmachuk doesn't try to claim ownership over the road trip genre by any means, he feels uneasy now about the similarities. Jalopy, Pryjmachuk's successful road trip game, had also focused on a journey across a geographically distinct region in a banged-up old car (featuring a different coloured door), accompanied by an elderly family member. Greg Pryjmachuk, creator of Jalopy.Įxcalibur had just revealed its latest game, Road to Guangdong, a simulation/narrative title about a trip across China in order to save a family restaurant from ruin.įor Pryjmachuk, the game seemed somewhat familiar. Scavenge for scraps to make a small return of investment, or become a baron of the open road and smuggle contraband under the eyes of border patrols to make a sizable profit.ĭeveloper Greg Pryjmachuk worked on the Formula 1 franchise from 2009 through to 2014.In January 2019, Greg Pryjmachuk, the founder of the studio Minskworks and the developer of Jalopy, was working from home on his latest project Landlord's Super when he caught sight of an unusual announcement from Jalopy's publisher Excalibur Games on Twitter. The rise of capitalism brings an economical conundrum. Everything from cargo weight to the condition of your carburetor will determine how your car performs on the open road.
JALOPY GAME BORDER INSTALL
Repair each aspect of your scrappy little car and install unique upgrades to deal with the changing world. Keep close attention to everything from the state of your tyres, the condition of your engine and even the space in your trunk. Upgrade, maintain and care for your Laika 601 Deluxe motor vehicle. Adapt to whatever the procedurally generated world of Jalopy can throw at you. Navigate miles and miles of tyre changing, fuel burning, carburetor busting, mud clattering terrain, through night and day, rain and shine.
